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<title>synectikos's CGPortoflio Gallery</title>
<link>http://synectikos.cgsociety.org/gallery/</link>
<description>synectikos's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>zBrush Head Model with Hair</title>
	<link>http://synectikos.cgsociety.org/gallery/471270</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/62418/62418_1173216421_small.jpg"><br><br>High res model for an ingame character head.]]>
	</description>
	<pubDate>Tue, 06 Mar 2007 21:22:53 +0000</pubDate>
	</item>
	<item>
	<title>Allied Scout - Ingame Character</title>
	<link>http://synectikos.cgsociety.org/gallery/471271</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/62418/62418_1173216773_small.jpg"><br><br>This ingame character is about 3000 polys. zBrush was used for the high poly mesh.]]>
	</description>
	<pubDate>Tue, 06 Mar 2007 21:32:56 +0000</pubDate>
	</item>
	<item>
	<title>General Morder - Ingame Character</title>
	<link>http://synectikos.cgsociety.org/gallery/471278</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/62418/62418_1173217376_small.jpg"><br><br>General Morder was the evil boss from the game &quot;The Outfit&quot;.]]>
	</description>
	<pubDate>Tue, 06 Mar 2007 21:42:59 +0000</pubDate>
	</item>
	<item>
	<title>Greater Knarloc - Ingame Character</title>
	<link>http://synectikos.cgsociety.org/gallery/471267</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/62418/62418_1173216580_small.jpg"><br><br>Greater Knarloc ingame character for the expansion game Dawn of War: Dark Crusade. ]]>
	</description>
	<pubDate>Tue, 06 Mar 2007 21:17:34 +0000</pubDate>
	</item>
	<item>
	<title>Greater Knarloc - zBrush High Poly</title>
	<link>http://synectikos.cgsociety.org/gallery/471268</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/62418/62418_1173216569_small.jpg"><br><br>Even though this game used old school techniques and just a diffuse map, I still created the musculature in zBrush and projected that onto the low poly mesh to give me a good starting point. This was a lot faster and more hands on than hand painting all the muscles. ]]>
	</description>
	<pubDate>Tue, 06 Mar 2007 21:19:43 +0000</pubDate>
	</item>
	<item>
	<title>Ork Burna Boy - Ingame Character</title>
	<link>http://synectikos.cgsociety.org/gallery/471262</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/62418/62418_1173215574_small.jpg"><br><br>Ork Burna Boy ingame character created for the original Warhammer 40,000: Dawn of War game. ]]>
	</description>
	<pubDate>Tue, 06 Mar 2007 21:13:01 +0000</pubDate>
	</item>
	<item>
	<title>Reward medals for "The Outfit"</title>
	<link>http://synectikos.cgsociety.org/gallery/471275</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/62418/62418_1173217100_small.jpg"><br><br>I either created or supervised the creation of all the medals. These were used for rewards earned while playing &quot;The Outfit&quot; game for the Xbox 360. They were high res models rendered in 3D Max with color correction done in Photoshop. ]]>
	</description>
	<pubDate>Tue, 06 Mar 2007 21:38:22 +0000</pubDate>
	</item>
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